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Biome API: Re-calculate biome at every surface in a mapchunk column
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@@ -114,7 +114,7 @@ public:
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int generateMountainTerrain(int ymax);
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void generateRidgeTerrain();
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void generateBiomes();
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void generateBiomes(float *heat_map, float *humidity_map);
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void dustTopNodes();
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//void addTopNodes();
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