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Biome API: Re-calculate biome at every surface in a mapchunk column
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@@ -43,7 +43,6 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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b->flags = 0;
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b->depth_top = 0;
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b->depth_filler = 0;
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b->height_shore = 0;
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b->depth_water_top = 0;
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b->y_min = -MAP_GENERATION_LIMIT;
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b->y_max = MAP_GENERATION_LIMIT;
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@@ -53,9 +52,6 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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NodeResolveInfo *nri = new NodeResolveInfo(b);
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("air");
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nri->nodenames.push_back("mapgen_stone");
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nri->nodenames.push_back("mapgen_water_source");
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nri->nodenames.push_back("mapgen_water_source");
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@@ -126,9 +122,6 @@ void Biome::resolveNodeNames(NodeResolveInfo *nri)
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{
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m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_top);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_filler);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_underwater);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top);
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m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);
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