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added sneaking/crouching and changelog
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@@ -67,10 +67,15 @@ void Environment::step(float dtime)
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}
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//playerspeed.stop();
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/*
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Maximum position increment
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*/
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//f32 position_max_increment = 0.05*BS;
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f32 position_max_increment = 0.1*BS;
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// Maximum time increment (for collision detection etc)
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// Allow 0.1 blocks per increment
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// time = distance / speed
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f32 dtime_max_increment = 0.1*BS / maximum_player_speed;
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f32 dtime_max_increment = position_max_increment / maximum_player_speed;
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// Maximum time increment is 10ms or lower
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if(dtime_max_increment > 0.01)
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dtime_max_increment = 0.01;
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@@ -137,7 +142,7 @@ void Environment::step(float dtime)
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Move the player.
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For local player, this also calculates collision detection.
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*/
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player->move(dtime_part, *m_map);
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player->move(dtime_part, *m_map, position_max_increment);
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/*
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Update lighting on remote players on client
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