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Caves: Fix shadowing of 'large_cave_depth' to avoid confusion
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@@ -244,7 +244,7 @@ public:
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virtual void generateBiomes();
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virtual void dustTopNodes();
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virtual void generateCavesNoiseIntersection(s16 max_stone_y);
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virtual void generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_depth);
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virtual void generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax);
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virtual bool generateCavernsNoise(s16 max_stone_y);
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virtual void generateDungeons(s16 max_stone_y);
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