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use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
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@@ -81,6 +81,7 @@ bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
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if (initDone) {
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return false;
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}
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functionList[name] = func;
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return true;
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}
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@@ -203,7 +204,7 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) {
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/******************************************************************************/
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void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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{
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for (std::map<std::string, lua_CFunction>::iterator it = functionList.begin();
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for (UNORDERED_MAP<std::string, lua_CFunction>::iterator it = functionList.begin();
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it != functionList.end(); it++) {
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lua_pushstring(L, it->first.c_str());
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lua_pushcfunction(L, it->second);
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