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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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@@ -85,15 +85,15 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
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video::S3DVertex(min.X,min.Y,min.Z, -1,0,0, c, txc[14],txc[15]),
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video::S3DVertex(min.X,min.Y,max.Z, -1,0,0, c, txc[12],txc[15]),
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// back
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video::S3DVertex(min.X,max.Y,min.Z, 0,0,-1, c, txc[16],txc[17]),
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video::S3DVertex(max.X,max.Y,min.Z, 0,0,-1, c, txc[18],txc[17]),
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video::S3DVertex(max.X,min.Y,min.Z, 0,0,-1, c, txc[18],txc[19]),
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video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[16],txc[19]),
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video::S3DVertex(max.X,max.Y,max.Z, 0,0,1, c, txc[16],txc[17]),
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video::S3DVertex(min.X,max.Y,max.Z, 0,0,1, c, txc[18],txc[17]),
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video::S3DVertex(min.X,min.Y,max.Z, 0,0,1, c, txc[18],txc[19]),
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video::S3DVertex(max.X,min.Y,max.Z, 0,0,1, c, txc[16],txc[19]),
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// front
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video::S3DVertex(max.X,max.Y,max.Z, 0,0,1, c, txc[20],txc[21]),
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video::S3DVertex(min.X,max.Y,max.Z, 0,0,1, c, txc[22],txc[21]),
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video::S3DVertex(min.X,min.Y,max.Z, 0,0,1, c, txc[22],txc[23]),
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video::S3DVertex(max.X,min.Y,max.Z, 0,0,1, c, txc[20],txc[23]),
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video::S3DVertex(min.X,max.Y,min.Z, 0,0,-1, c, txc[20],txc[21]),
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video::S3DVertex(max.X,max.Y,min.Z, 0,0,-1, c, txc[22],txc[21]),
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video::S3DVertex(max.X,min.Y,min.Z, 0,0,-1, c, txc[22],txc[23]),
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video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[20],txc[23]),
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};
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for(s32 j=0; j<24; j++)
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@@ -602,7 +602,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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break;
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case NDT_TORCHLIKE:
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{
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v3s16 dir = unpackDir(n.param2);
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v3s16 dir = n.getWallMountedDir(nodedef);
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AtlasPointer ap(0);
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if(dir == v3s16(0,-1,0)){
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@@ -694,7 +694,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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ap.x0(), ap.y1()),
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};
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v3s16 dir = unpackDir(n.param2);
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v3s16 dir = n.getWallMountedDir(nodedef);
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for(s32 i=0; i<4; i++)
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{
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