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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
This commit is contained in:
17
src/light.h
17
src/light.h
@@ -75,16 +75,27 @@ inline u8 undiminish_light(u8 light)
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extern u8 light_decode_table[LIGHT_MAX+1];
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// 0 <= light <= LIGHT_SUN
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// 0 <= return value <= 255
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inline u8 decode_light(u8 light)
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{
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if(light == LIGHT_SUN)
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return light_decode_table[LIGHT_MAX];
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if(light > LIGHT_MAX)
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light = LIGHT_MAX;
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return light_decode_table[light];
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}
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// 0 <= daylight_factor <= 1000
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// 0 <= lightday, lightnight <= LIGHT_SUN
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// 0 <= return value <= LIGHT_SUN
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inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
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{
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u32 c = 1000;
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u32 l = ((daylight_factor * lightday + (c-daylight_factor) * lightnight))/c;
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if(l > LIGHT_SUN)
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l = LIGHT_SUN;
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return l;
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}
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#endif
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