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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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@@ -70,6 +70,9 @@ public:
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result = i->second;
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return true;
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}
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u16 size() const{
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return m_id_to_name.size();
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}
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private:
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std::map<u16, std::string> m_id_to_name;
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std::map<std::string, u16> m_name_to_id;
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