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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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@@ -76,9 +76,7 @@ void define_some_nodes(IWritableItemDefManager *idef, IWritableNodeDefManager *n
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f.name = itemdef.name;
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for(int i = 0; i < 6; i++)
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f.tname_tiles[i] = "default_stone.png";
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f.param_type = CPT_MINERAL;
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f.is_ground_content = true;
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f.dug_item = itemdef.name;
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f.material.diggability = DIGGABLE_NORMAL;
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f.material.weight = 5.0;
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f.material.crackiness = 1.0;
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@@ -106,7 +104,6 @@ void define_some_nodes(IWritableItemDefManager *idef, IWritableNodeDefManager *n
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for(int i = 2; i < 6; i++)
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f.tname_tiles[i] = "default_dirt.png^default_grass_side.png";
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f.is_ground_content = true;
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f.dug_item = itemdef.name;
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f.material.diggability = DIGGABLE_NORMAL;
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f.material.weight = 1.2;
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f.material.crackiness = 0.0;
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