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before adding day/night lighting
--HG-- rename : data/light.png => data/cloud.png
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@@ -196,7 +196,7 @@ public:
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void pressGround(u8 button, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item);
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void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
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void release(u8 button);
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void stopDigging();
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void sendSignText(v3s16 blockpos, s16 id, std::string text);
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