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before adding day/night lighting
--HG-- rename : data/light.png => data/cloud.png
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@@ -32,6 +32,7 @@ const char * g_tile_texture_names[TILES_COUNT] =
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"mud",
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"tree_top",
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"mud_with_grass",
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"cloud",
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};
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video::SMaterial g_tile_materials[TILES_COUNT];
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