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Don't send player position from client to server if the player hasn't moved
This commit is contained in:
committed by
Perttu Ahola
parent
eeb0900291
commit
15b86a6b9b
@@ -36,6 +36,11 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
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Player(gamedef),
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isAttached(false),
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overridePosition(v3f(0,0,0)),
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last_position(v3f(0,0,0)),
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last_speed(v3f(0,0,0)),
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last_pitch(0),
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last_yaw(0),
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last_keyPressed(0),
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m_sneak_node(32767,32767,32767),
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m_sneak_node_exists(false),
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m_old_node_below(32767,32767,32767),
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