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Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
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@@ -147,7 +147,7 @@ bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::s
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return lua_toboolean(L, -1);
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}
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void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
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void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player, s64 last_login)
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{
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SCRIPTAPI_PRECHECKHEADER
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@@ -156,7 +156,11 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
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lua_getfield(L, -1, "registered_on_joinplayers");
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// Call callbacks
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objectrefGetOrCreate(L, player);
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runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
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if (last_login != -1)
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lua_pushinteger(L, last_login);
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else
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lua_pushnil(L);
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runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
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@@ -216,16 +220,19 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
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runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
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}
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void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string &ip)
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void ScriptApiPlayer::on_authplayer(const std::string &name, const std::string &ip, bool is_success)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_auth_failure
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// Get core.registered_on_authplayers
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_auth_fail");
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lua_getfield(L, -1, "registered_on_authplayers");
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// Call callbacks
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, ip.c_str());
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runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
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lua_pushboolean(L, is_success);
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runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiPlayer::pushMoveArguments(
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@@ -41,7 +41,7 @@ public:
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bool on_prejoinplayer(const std::string &name, const std::string &ip,
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std::string *reason);
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bool can_bypass_userlimit(const std::string &name, const std::string &ip);
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void on_joinplayer(ServerActiveObject *player);
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void on_joinplayer(ServerActiveObject *player, s64 last_login);
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void on_leaveplayer(ServerActiveObject *player, bool timeout);
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void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
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@@ -51,7 +51,7 @@ public:
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const PlayerHPChangeReason &reason);
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname, const StringMap &fields);
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void on_auth_failure(const std::string &name, const std::string &ip);
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void on_authplayer(const std::string &name, const std::string &ip, bool is_success);
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// Player inventory callbacks
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// Return number of accepted items to be moved
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@@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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bool ScriptApiServer::getAuth(const std::string &playername,
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std::string *dst_password,
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std::set<std::string> *dst_privs)
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std::set<std::string> *dst_privs,
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s64 *dst_last_login)
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{
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SCRIPTAPI_PRECHECKHEADER
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@@ -43,8 +44,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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luaL_checktype(L, -1, LUA_TTABLE);
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std::string password;
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bool found = getstringfield(L, -1, "password", password);
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if (!found)
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if (!getstringfield(L, -1, "password", password))
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throw LuaError("Authentication handler didn't return password");
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if (dst_password)
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*dst_password = password;
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@@ -54,7 +54,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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throw LuaError("Authentication handler didn't return privilege table");
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if (dst_privs)
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readPrivileges(-1, *dst_privs);
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lua_pop(L, 1);
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lua_pop(L, 1); // Remove key from privs table
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s64 last_login;
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if(!getintfield(L, -1, "last_login", last_login))
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throw LuaError("Authentication handler didn't return last_login");
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if (dst_last_login)
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*dst_last_login = (s64)last_login;
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return true;
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}
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@@ -43,7 +43,8 @@ public:
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/* auth */
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bool getAuth(const std::string &playername,
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std::string *dst_password,
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std::set<std::string> *dst_privs);
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std::set<std::string> *dst_privs,
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s64 *dst_last_login = nullptr);
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void createAuth(const std::string &playername,
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const std::string &password);
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bool setPassword(const std::string &playername,
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