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made it to work with my windows compiler

This commit is contained in:
Perttu Ahola
2011-02-08 10:11:26 +02:00
parent dd9e82f5bc
commit 15f27a1937
3 changed files with 24 additions and 6 deletions

View File

@@ -2009,9 +2009,10 @@ double tree_amount_2d(u64 seed, v2s16 p)
double base_rock_level_2d(u64 seed, v2s16 p)
{
// The base ground level
double base = WATER_LEVEL - 4.0 + 25. * noise2d_perlin(
double base = (double)WATER_LEVEL - 4.0 + 25. * noise2d_perlin(
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
(seed>>32)+654879876, 6, 0.6);
/*// A bit hillier one
double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin(
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
@@ -2020,7 +2021,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
base = base2;*/
#if 1
// Higher ground level
double higher = WATER_LEVEL + 13. + 50. * noise2d_perlin(
double higher = (double)WATER_LEVEL + 13. + 50. * noise2d_perlin(
0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
seed+85039, 6, 0.69);
//higher = 30; // For debugging
@@ -2046,7 +2047,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
/*double a = 0.5 + b * (a_off + noise2d_perlin(
0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
seed-359, 6, 0.7));*/
double a = 0.5 + b * (a_off + noise2d_perlin(
double a = (double)0.5 + b * (a_off + noise2d_perlin(
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
seed-359, 5, 0.60));
// Limit