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Noise: Automatically transform noise maps if needed
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@@ -299,14 +299,10 @@ void MapgenV5::calculateNoise() {
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noise_filler_depth->perlinMap2D(x, z);
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noise_factor->perlinMap2D(x, z);
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noise_height->perlinMap2D(x, z);
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noise_height->transformNoiseMap();
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noise_cave1->perlinMap3D(x, y, z);
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noise_cave1->transformNoiseMap();
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noise_cave2->perlinMap3D(x, y, z);
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noise_cave2->transformNoiseMap();
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noise_ground->perlinMap3D(x, y, z);
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noise_ground->transformNoiseMap();
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if (spflags & MGV5_BLOBS) {
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noise_crumble->perlinMap3D(x, y, z);
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