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Noise: Automatically transform noise maps if needed
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@@ -151,8 +151,6 @@ public:
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float *perlinMap2D(float x, float y, float *persistence_map=NULL);
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float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
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void transformNoiseMap();
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private:
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void allocBuffers();
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void resizeNoiseBuf(bool is3d);
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