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Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
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@@ -110,8 +110,7 @@ public:
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return m_device->getGUIEnvironment();
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}
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void draw_load_screen(const std::wstring &text,
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc,
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void draw_load_screen(const std::wstring &text, ITextureSource *tsrc,
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float dtime = 0, int percent = 0, bool sky = true);
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void draw_scene(video::SColor skycolor, bool show_hud,
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