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https://github.com/luanti-org/luanti.git
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work-in-progress texture atlas optimization
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@@ -31,6 +31,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <jmutexautolock.h>
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#include <string>
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/*
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NOTE: This is deprecated and should be removed completely
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*/
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/*
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A thread-safe texture pointer cache.
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@@ -38,45 +42,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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threads, because texture pointers have to be handled in
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background threads.
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*/
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#if 0
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class TextureCache
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{
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public:
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TextureCache()
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{
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m_mutex.Init();
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assert(m_mutex.IsInitialized());
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}
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void set(std::string name, video::ITexture *texture)
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{
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if(texture == NULL)
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return;
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JMutexAutoLock lock(m_mutex);
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m_textures[name] = texture;
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}
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video::ITexture* get(const std::string &name)
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{
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JMutexAutoLock lock(m_mutex);
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core::map<std::string, video::ITexture*>::Node *n;
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n = m_textures.find(name);
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if(n != NULL)
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return n->getValue();
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return NULL;
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}
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private:
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core::map<std::string, video::ITexture*> m_textures;
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JMutex m_mutex;
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};
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#endif
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/*
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A thread-safe texture pointer cache
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*/
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@@ -116,6 +83,7 @@ private:
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core::map<TextureSpec, video::ITexture*> m_textures;
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JMutex m_mutex;
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};
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#endif
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/*
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A thread-safe wrapper for irrlicht, to be accessed from
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@@ -124,6 +92,8 @@ private:
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Queues tasks to be done in the main thread.
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Also caches texture specification strings to ids and textures.
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TODO: Remove this and move all texture functionality to TextureSource
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*/
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class IrrlichtWrapper : public IIrrlichtWrapper
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@@ -134,6 +104,8 @@ public:
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*/
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IrrlichtWrapper(IrrlichtDevice *device);
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~IrrlichtWrapper();
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// Run queued tasks
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void Run();
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@@ -141,6 +113,8 @@ public:
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// Shutdown wrapper; this disables queued texture fetching
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void Shutdown(bool shutdown);
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IrrlichtDevice* getDevice();
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/*
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These are called from other threads
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*/
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@@ -151,7 +125,8 @@ public:
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{
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return m_device->getTimer()->getRealTime();
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}
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#if 0
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/*
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Format of a texture name:
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"stone.png" (filename in image data directory)
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@@ -167,20 +142,18 @@ public:
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// The reverse of the above
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std::string getTextureName(textureid_t id);
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// Gets a texture based on a filename
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video::ITexture* getTexture(const std::string &name);
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video::ITexture* getTexture(const std::string &filename);
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// Gets a texture based on a TextureSpec (a textureid_t is fine too)
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video::ITexture* getTexture(const TextureSpec &spec);
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#endif
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private:
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/*
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Non-thread-safe variants of stuff, for internal use
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*/
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// DEPRECATED NO-OP
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//video::ITexture* getTextureDirect(const std::string &spec);
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// Constructs a texture according to spec
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video::ITexture* getTextureDirect(const TextureSpec &spec);
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//video::ITexture* getTextureDirect(const TextureSpec &spec);
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/*
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Members
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@@ -195,14 +168,19 @@ private:
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JMutex m_device_mutex;
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IrrlichtDevice *m_device;
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#if 0
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// Queued texture fetches (to be processed by the main thread)
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RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
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// Cache of textures by spec
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TextureCache m_texturecache;
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// Cached or generated source images by texture name
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core::map<std::string, video::IImage*> m_imagecache;
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// A mapping from texture id to string spec
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MutexedIdGenerator<std::string> m_namecache;
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#endif
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};
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#endif
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