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Fix particle spawners not visible since CSM spawner implementation (#8289)
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
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@@ -108,7 +108,7 @@ struct ClientEvent
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u32 id;
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u64 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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