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Fix particle spawners not visible since CSM spawner implementation (#8289)
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
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@@ -154,9 +154,9 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
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texture = getstringfield_default(L, 1, "texture", "");
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glow = getintfield_default(L, 1, "glow", 0);
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u32 id = getClient(L)->getParticleManager()->getSpawnerId();
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u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
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ClientEvent *event = new ClientEvent();
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auto event = new ClientEvent();
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event->type = CE_ADD_PARTICLESPAWNER;
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event->add_particlespawner.amount = amount;
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event->add_particlespawner.spawntime = time;
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