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	Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
This commit is contained in:
		| @@ -130,14 +130,14 @@ MapgenV5::~MapgenV5() { | ||||
| MapgenV5Params::MapgenV5Params() { | ||||
| 	spflags = MGV5_BLOBS; | ||||
| 
 | ||||
| 	np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7, 2.0); | ||||
| 	np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0); | ||||
| 	np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0); | ||||
| 	np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5, 2.0); | ||||
| 	np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5, 2.0, NOISE_FLAG_EASED); | ||||
| 	np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5, 2.0, NOISE_FLAG_EASED); | ||||
| 	np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5,  2.0); | ||||
| 	np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5,  2.0, NOISE_FLAG_EASED); | ||||
| 	np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5,  2.0, NOISE_FLAG_EASED); | ||||
| 	np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55, 2.0, NOISE_FLAG_EASED); | ||||
| 	np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3, 2.0, NOISE_FLAG_EASED); | ||||
| 	np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1, 2.0); | ||||
| 	np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3,  2.0, NOISE_FLAG_EASED); | ||||
| 	np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1,  2.0); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @@ -439,10 +439,12 @@ void MapgenV5::generateBiomes() { | ||||
| 
 | ||||
| 				if (c_below != CONTENT_AIR) { | ||||
| 					if (nplaced < y0_top) { | ||||
| 						if(y < water_level) | ||||
| 							vm->m_data[i] = MapNode(biome->c_filler); | ||||
| 						else | ||||
| 							vm->m_data[i] = MapNode(biome->c_top); | ||||
| 						// A hack to prevent dirt_with_grass from being
 | ||||
| 						// placed below water.  TODO: fix later
 | ||||
| 						content_t c_place = ((y < water_level) && | ||||
| 							(biome->c_top == c_dirt_with_grass)) ? | ||||
| 							 c_dirt : biome->c_top; | ||||
| 						vm->m_data[i] = MapNode(c_place); | ||||
| 						nplaced++; | ||||
| 					} else if (nplaced < y0_filler && nplaced >= y0_top) { | ||||
| 						vm->m_data[i] = MapNode(biome->c_filler); | ||||
|   | ||||
| @@ -122,13 +122,13 @@ MapgenV7::~MapgenV7() { | ||||
| MapgenV7Params::MapgenV7Params() { | ||||
| 	spflags = MGV7_MOUNTAINS | MGV7_RIDGES; | ||||
| 
 | ||||
| 	np_terrain_base    = NoiseParams(4,    70,  v3f(300, 300, 300), 82341, 6, 0.7, 2.0); | ||||
| 	np_terrain_alt     = NoiseParams(4,    25,  v3f(600, 600, 600), 5934,  5, 0.6, 2.0); | ||||
| 	np_terrain_persist = NoiseParams(0.6,  0.1, v3f(500, 500, 500), 539,   3, 0.6, 2.0); | ||||
| 	np_terrain_base    = NoiseParams(4,    70,  v3f(300, 300, 300), 82341, 6, 0.7,  2.0); | ||||
| 	np_terrain_alt     = NoiseParams(4,    25,  v3f(600, 600, 600), 5934,  5, 0.6,  2.0); | ||||
| 	np_terrain_persist = NoiseParams(0.6,  0.1, v3f(500, 500, 500), 539,   3, 0.6,  2.0); | ||||
| 	np_height_select   = NoiseParams(-0.5, 1,   v3f(250, 250, 250), 4213,  5, 0.69, 2.0); | ||||
| 	np_filler_depth    = NoiseParams(0,    1.2, v3f(150, 150, 150), 261,   4, 0.7, 2.0); | ||||
| 	np_mount_height    = NoiseParams(100,  30,  v3f(500, 500, 500), 72449, 4, 0.6, 2.0); | ||||
| 	np_ridge_uwater    = NoiseParams(0,    1,   v3f(500, 500, 500), 85039, 4, 0.6, 2.0); | ||||
| 	np_filler_depth    = NoiseParams(0,    1.2, v3f(150, 150, 150), 261,   4, 0.7,  2.0); | ||||
| 	np_mount_height    = NoiseParams(100,  30,  v3f(500, 500, 500), 72449, 4, 0.6,  2.0); | ||||
| 	np_ridge_uwater    = NoiseParams(0,    1,   v3f(500, 500, 500), 85039, 4, 0.6,  2.0); | ||||
| 	np_mountain        = NoiseParams(0,    1,   v3f(250, 350, 250), 5333,  5, 0.68, 2.0); | ||||
| 	np_ridge           = NoiseParams(0,    1,   v3f(100, 100, 100), 6467,  4, 0.75, 2.0); | ||||
| } | ||||
| @@ -545,10 +545,12 @@ void MapgenV7::generateBiomes() { | ||||
| 
 | ||||
| 				if (c_below != CONTENT_AIR) { | ||||
| 					if (nplaced < y0_top) { | ||||
| 						if(y < water_level) | ||||
| 							vm->m_data[i] = MapNode(biome->c_filler); | ||||
| 						else | ||||
| 							vm->m_data[i] = MapNode(biome->c_top); | ||||
| 						// A hack to prevent dirt_with_grass from being
 | ||||
| 						// placed below water.  TODO: fix later
 | ||||
| 						content_t c_place = ((y < water_level) && | ||||
| 							(biome->c_top == c_dirt_with_grass)) ? | ||||
| 							 c_dirt : biome->c_top; | ||||
| 						vm->m_data[i] = MapNode(c_place); | ||||
| 						nplaced++; | ||||
| 					} else if (nplaced < y0_filler && nplaced >= y0_top) { | ||||
| 						vm->m_data[i] = MapNode(biome->c_filler); | ||||
|   | ||||
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