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Improve ServerEnvironment::getRemovedActiveObjects() in many ways
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@@ -45,8 +45,8 @@ public:
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb);
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void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
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f32 player_radius, std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects);
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void getAddedActiveObjectsAroundPos(v3f player_pos, f32 radius,
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f32 player_radius, const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects);
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};
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} // namespace server
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