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	Remove trailing whitespace (#13505)
This commit is contained in:
		| @@ -411,7 +411,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) | ||||
| 			case HUD_ELEM_WAYPOINT: { | ||||
| 				if (!calculateScreenPos(camera_offset, e, &pos)) | ||||
| 					break; | ||||
| 				 | ||||
| 
 | ||||
| 				pos += v2s32(e->offset.X, e->offset.Y); | ||||
| 				video::SColor color(255, (e->number >> 16) & 0xFF, | ||||
| 										 (e->number >> 8)  & 0xFF, | ||||
|   | ||||
| @@ -229,7 +229,7 @@ void MeshUpdateWorkerThread::doUpdate() | ||||
| 
 | ||||
| 		MapBlockMesh *mesh_new = new MapBlockMesh(q->data, *m_camera_offset); | ||||
| 
 | ||||
| 		 | ||||
| 
 | ||||
| 
 | ||||
| 		MeshUpdateResult r; | ||||
| 		r.p = q->p; | ||||
| @@ -257,7 +257,7 @@ MeshUpdateManager::MeshUpdateManager(Client *client): | ||||
| 	// Automatically use 33% of the system cores for mesh generation, max 4
 | ||||
| 	if (number_of_threads == 0) | ||||
| 		number_of_threads = MYMIN(4, Thread::getNumberOfProcessors() / 3); | ||||
| 	 | ||||
| 
 | ||||
| 	// use at least one thread
 | ||||
| 	number_of_threads = MYMAX(1, number_of_threads); | ||||
| 	infostream << "MeshUpdateManager: using " << number_of_threads << " threads" << std::endl; | ||||
|   | ||||
| @@ -85,7 +85,7 @@ void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client) | ||||
| 	// reset
 | ||||
| 	pipeline->addStep<OffsetCameraStep>(0.0f); | ||||
| 	pipeline->addStep<SetColorMaskStep>(video::ECP_ALL); | ||||
| 	 | ||||
| 
 | ||||
| 	pipeline->addStep<DrawWield>(); | ||||
| 	pipeline->addStep<MapPostFxStep>(); | ||||
| 	pipeline->addStep<DrawHUD>(); | ||||
|   | ||||
| @@ -37,7 +37,7 @@ private: | ||||
| 
 | ||||
| /**
 | ||||
|  * Resets depth buffer of the current render target | ||||
|  *  | ||||
|  * | ||||
|  */ | ||||
| class ClearDepthBufferTarget : public RenderTarget | ||||
| { | ||||
| @@ -53,7 +53,7 @@ private: | ||||
| 
 | ||||
| /**
 | ||||
|  * Enables or disables override material when activated | ||||
|  *  | ||||
|  * | ||||
|  */ | ||||
| class ConfigureOverrideMaterialTarget : public RenderTarget | ||||
| { | ||||
|   | ||||
| @@ -23,9 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc., | ||||
| #include "client/shadows/dynamicshadowsrender.h" | ||||
| #include "settings.h" | ||||
| 
 | ||||
| RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud,  | ||||
| RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud, | ||||
| 		ShadowRenderer *_shadow_renderer, RenderPipeline *_pipeline, v2f _virtual_size_scale) | ||||
| 	: device(_device), client(_client), hud(_hud), shadow_renderer(_shadow_renderer),  | ||||
| 	: device(_device), client(_client), hud(_hud), shadow_renderer(_shadow_renderer), | ||||
| 	pipeline(_pipeline), virtual_size_scale(_virtual_size_scale) | ||||
| { | ||||
| } | ||||
|   | ||||
| @@ -43,7 +43,7 @@ protected: | ||||
| 	v2u32 virtual_size { 0, 0 }; | ||||
| 
 | ||||
| public: | ||||
| 	RenderingCore(IrrlichtDevice *device, Client *client, Hud *hud,  | ||||
| 	RenderingCore(IrrlichtDevice *device, Client *client, Hud *hud, | ||||
| 			ShadowRenderer *shadow_renderer, RenderPipeline *pipeline, | ||||
| 			v2f virtual_size_scale); | ||||
| 	RenderingCore(const RenderingCore &) = delete; | ||||
|   | ||||
| @@ -41,7 +41,7 @@ RenderingCore *createRenderingCore(const std::string &stereo_mode, IrrlichtDevic | ||||
| { | ||||
| 	CreatePipelineResult created_pipeline; | ||||
| 	createPipeline(stereo_mode, device, client, hud, created_pipeline); | ||||
| 	return new RenderingCore(device, client, hud,  | ||||
| 	return new RenderingCore(device, client, hud, | ||||
| 			created_pipeline.shadow_renderer, created_pipeline.pipeline, created_pipeline.virtual_size_scale); | ||||
| } | ||||
| 
 | ||||
|   | ||||
| @@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., | ||||
| #include "client/shader.h" | ||||
| #include "client/camera.h" | ||||
| 
 | ||||
| InitInterlacedMaskStep::InitInterlacedMaskStep(TextureBuffer *_buffer, u8 _index)	:  | ||||
| InitInterlacedMaskStep::InitInterlacedMaskStep(TextureBuffer *_buffer, u8 _index)	: | ||||
| 	buffer(_buffer), index(_index) | ||||
| { | ||||
| } | ||||
|   | ||||
| @@ -80,7 +80,7 @@ public: | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * UpscaleStep step performs rescaling of the image  | ||||
|  * UpscaleStep step performs rescaling of the image | ||||
|  * in the source texture 0 to the size of the target. | ||||
|  */ | ||||
| class UpscaleStep : public RenderStep | ||||
|   | ||||
| @@ -30,7 +30,7 @@ class PostProcessingStep : public RenderStep | ||||
| public: | ||||
| 	/**
 | ||||
| 	 * Construct a new PostProcessingStep object | ||||
| 	 *  | ||||
| 	 * | ||||
| 	 * @param shader_id ID of the shader in IShaderSource | ||||
| 	 * @param texture_map Map of textures to be chosen from the render source | ||||
| 	 */ | ||||
| @@ -44,7 +44,7 @@ public: | ||||
| 
 | ||||
| 	/**
 | ||||
| 	 * Configure bilinear filtering for a specific texture layer | ||||
| 	 *  | ||||
| 	 * | ||||
| 	 * @param index Index of the texture layer | ||||
| 	 * @param value true to enable the bilinear filter, false to disable | ||||
| 	 */ | ||||
|   | ||||
| @@ -39,7 +39,7 @@ void DrawImageStep::run(PipelineContext &context) | ||||
| { | ||||
| 	if (target) | ||||
| 		target->activate(context); | ||||
| 	 | ||||
| 
 | ||||
| 	auto texture = source->getTexture(texture_index); | ||||
| 	core::dimension2du output_size = context.device->getVideoDriver()->getScreenSize(); | ||||
| 	v2s32 pos(offset.X * output_size.Width, offset.Y * output_size.Height); | ||||
|   | ||||
| @@ -99,7 +99,7 @@ void DirectionalLight::createSplitMatrices(const Camera *cam) | ||||
| 	future_frustum.length = length; | ||||
| 	future_frustum.radius = radius; | ||||
| 	future_frustum.ViewMat.buildCameraLookAtMatrixLH(eye, center_scene, v3f(0.0f, 1.0f, 0.0f)); | ||||
| 	future_frustum.ProjOrthMat.buildProjectionMatrixOrthoLH(radius, radius,  | ||||
| 	future_frustum.ProjOrthMat.buildProjectionMatrixOrthoLH(radius, radius, | ||||
| 			0.0f, length, false); | ||||
| 	future_frustum.camera_offset = cam->getOffset(); | ||||
| } | ||||
|   | ||||
| @@ -1028,7 +1028,7 @@ video::IImage* TextureSource::generateImage(const std::string &name, std::set<st | ||||
| 				<< std::endl; | ||||
| 			return NULL; | ||||
| 		} | ||||
| 		 | ||||
| 
 | ||||
| 		if (baseimg) { | ||||
| 			core::dimension2d<u32> dim = tmp->getDimension(); | ||||
| 			blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim); | ||||
|   | ||||
| @@ -299,7 +299,7 @@ struct TileDef | ||||
| 
 | ||||
| struct ContentFeatures | ||||
| { | ||||
| 	// PROTOCOL_VERSION >= 37. This is legacy and should not be increased anymore, 
 | ||||
| 	// PROTOCOL_VERSION >= 37. This is legacy and should not be increased anymore,
 | ||||
| 	// write checks that depend directly on the protocol version instead.
 | ||||
| 	static const u8 CONTENTFEATURES_VERSION = 13; | ||||
| 
 | ||||
|   | ||||
| @@ -378,7 +378,7 @@ private: | ||||
| 
 | ||||
| 	// set_lighting(self, lighting)
 | ||||
| 	static int l_set_lighting(lua_State *L); | ||||
| 	 | ||||
| 
 | ||||
| 	// get_lighting(self)
 | ||||
| 	static int l_get_lighting(lua_State *L); | ||||
| 
 | ||||
|   | ||||
| @@ -102,7 +102,7 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath) | ||||
| 					<< " Syntax error in texture override \"" << line | ||||
| 					<< "\": Unknown target \"" << target << "\"" | ||||
| 					<< std::endl; | ||||
| 			 | ||||
| 
 | ||||
| 		} | ||||
| 
 | ||||
| 		// If there are no valid targets, skip adding this override
 | ||||
|   | ||||
| @@ -170,7 +170,7 @@ void TestSerialization::testDeSerializeLongString() | ||||
| void TestSerialization::testSerializeJsonString() | ||||
| { | ||||
| 	std::istringstream is(std::ios::binary); | ||||
| 	const auto reset_is = [&] (const std::string &s) {  | ||||
| 	const auto reset_is = [&] (const std::string &s) { | ||||
| 		is.clear(); | ||||
| 		is.str(s); | ||||
| 	}; | ||||
|   | ||||
| @@ -174,7 +174,7 @@ struct MeshGrid { | ||||
| 	{ | ||||
| 		return v3s16(getMeshPos(p.X), getMeshPos(p.Y), getMeshPos(p.Z)); | ||||
| 	} | ||||
| 	 | ||||
| 
 | ||||
| 	/// @brief Returns true if p is an origin of a cell in the grid.
 | ||||
| 	bool isMeshPos(v3s16 &p) const | ||||
| 	{ | ||||
|   | ||||
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