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Remove trailing whitespace (#13505)
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@@ -99,7 +99,7 @@ void DirectionalLight::createSplitMatrices(const Camera *cam)
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future_frustum.length = length;
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future_frustum.radius = radius;
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future_frustum.ViewMat.buildCameraLookAtMatrixLH(eye, center_scene, v3f(0.0f, 1.0f, 0.0f));
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future_frustum.ProjOrthMat.buildProjectionMatrixOrthoLH(radius, radius,
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future_frustum.ProjOrthMat.buildProjectionMatrixOrthoLH(radius, radius,
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0.0f, length, false);
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future_frustum.camera_offset = cam->getOffset();
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}
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