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Replace usage of long long with u64/s64
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@@ -3214,7 +3214,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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<<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
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<<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
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<<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
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<<"%) (seed = "<<((unsigned long long)client.getMapSeed())
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<<"%) (seed = "<<((u64)client.getMapSeed())
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<<")";
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guitext2->setText(narrow_to_wide(os.str()).c_str());
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guitext2->setVisible(true);
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