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https://github.com/luanti-org/luanti.git
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
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@@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
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core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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m_gamedef(gamedef)
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@@ -45,7 +45,7 @@ NodeMetadata::~NodeMetadata()
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NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
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{
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// Find factory function
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core::map<std::string, Factory>::Node *n;
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core::map<std::string, Factory2>::Node *n;
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n = m_names.find(name);
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if(n == NULL)
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{
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@@ -58,10 +58,8 @@ NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
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// Try to load the metadata. If it fails, just return.
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try
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{
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std::istringstream iss("", std::ios_base::binary);
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Factory f = n->getValue();
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NodeMetadata *meta = (*f)(iss, gamedef);
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Factory2 f2 = n->getValue();
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NodeMetadata *meta = (*f2)(gamedef);
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return meta;
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}
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catch(SerializationError &e)
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@@ -120,7 +118,8 @@ void NodeMetadata::serialize(std::ostream &os)
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os<<serializeString(oss.str());
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}
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void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
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void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
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Factory2 f2)
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{
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{ // typeId
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core::map<u16, Factory>::Node *n;
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@@ -129,10 +128,10 @@ void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
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m_types.insert(id, f);
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}
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{ // typeName
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core::map<std::string, Factory>::Node *n;
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core::map<std::string, Factory2>::Node *n;
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n = m_names.find(name);
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if(!n)
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m_names.insert(name, f);
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m_names.insert(name, f2);
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}
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}
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