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	Item entity stacks merge on the ground.
Add TTL to item entities.
This commit is contained in:
		| @@ -8,26 +8,43 @@ function core.spawn_item(pos, item) | ||||
| 	return obj | ||||
| end | ||||
|  | ||||
| -- If item_entity_ttl is not set, enity will have default life time  | ||||
| -- Setting it to -1 disables the feature | ||||
|  | ||||
| local time_to_live = tonumber(core.setting_get("item_entity_ttl")) | ||||
| if not time_to_live then | ||||
| 	time_to_live = 900 | ||||
| end | ||||
|  | ||||
| core.register_entity(":__builtin:item", { | ||||
| 	initial_properties = { | ||||
| 		hp_max = 1, | ||||
| 		physical = true, | ||||
| 		collide_with_objects = false, | ||||
| 		collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, | ||||
| 		visual = "sprite", | ||||
| 		visual_size = {x=0.5, y=0.5}, | ||||
| 		collisionbox = {-0.24, -0.24, -0.24, 0.24, 0.24, 0.24}, | ||||
| 		visual = "wielditem", | ||||
| 		visual_size = {x = 0.3, y = 0.3}, | ||||
| 		textures = {""}, | ||||
| 		spritediv = {x=1, y=1}, | ||||
| 		initial_sprite_basepos = {x=0, y=0}, | ||||
| 		spritediv = {x = 1, y = 1}, | ||||
| 		initial_sprite_basepos = {x = 0, y = 0}, | ||||
| 		is_visible = false, | ||||
| 	}, | ||||
| 	 | ||||
|  | ||||
| 	itemstring = '', | ||||
| 	physical_state = true, | ||||
| 	age = 0, | ||||
|  | ||||
| 	set_item = function(self, itemstring) | ||||
| 		self.itemstring = itemstring | ||||
| 		local stack = ItemStack(itemstring) | ||||
| 		local count = stack:get_count() | ||||
| 		local max_count = stack:get_stack_max() | ||||
| 		if count > max_count then | ||||
| 			count = max_count | ||||
| 			self.itemstring = stack:get_name().." "..max_count | ||||
| 		end | ||||
| 		local s = 0.15 + 0.15 * (count / max_count) | ||||
| 		local c = 0.8 * s | ||||
| 		local itemtable = stack:to_table() | ||||
| 		local itemname = nil | ||||
| 		if itemtable then | ||||
| @@ -41,47 +58,51 @@ core.register_entity(":__builtin:item", { | ||||
| 		end | ||||
| 		prop = { | ||||
| 			is_visible = true, | ||||
| 			visual = "sprite", | ||||
| 			textures = {"unknown_item.png"} | ||||
| 			visual = "wielditem", | ||||
| 			textures = {itemname}, | ||||
| 			visual_size = {x = s, y = s}, | ||||
| 			collisionbox = {-c, -c, -c, c, c, c}, | ||||
| 			automatic_rotate = math.pi * 0.2, | ||||
| 		} | ||||
| 		if item_texture and item_texture ~= "" then | ||||
| 			prop.visual = "sprite" | ||||
| 			prop.textures = {item_texture} | ||||
| 			prop.visual_size = {x=0.50, y=0.50} | ||||
| 		else | ||||
| 			prop.visual = "wielditem" | ||||
| 			prop.textures = {itemname} | ||||
| 			prop.visual_size = {x=0.20, y=0.20} | ||||
| 			prop.automatic_rotate = math.pi * 0.25 | ||||
| 		end | ||||
| 		self.object:set_properties(prop) | ||||
| 	end, | ||||
|  | ||||
| 	get_staticdata = function(self) | ||||
| 		--return self.itemstring | ||||
| 		return core.serialize({ | ||||
| 			itemstring = self.itemstring, | ||||
| 			always_collect = self.always_collect, | ||||
| 			age = self.age | ||||
| 		}) | ||||
| 	end, | ||||
|  | ||||
| 	on_activate = function(self, staticdata) | ||||
| 	on_activate = function(self, staticdata, dtime_s) | ||||
| 		if string.sub(staticdata, 1, string.len("return")) == "return" then | ||||
| 			local data = core.deserialize(staticdata) | ||||
| 			if data and type(data) == "table" then | ||||
| 				self.itemstring = data.itemstring | ||||
| 				self.always_collect = data.always_collect | ||||
| 				if data.age then  | ||||
| 					self.age = data.age + dtime_s | ||||
| 				else | ||||
| 					self.age = dtime_s | ||||
| 				end | ||||
| 			end | ||||
| 		else | ||||
| 			self.itemstring = staticdata | ||||
| 		end | ||||
| 		self.object:set_armor_groups({immortal=1}) | ||||
| 		self.object:setvelocity({x=0, y=2, z=0}) | ||||
| 		self.object:setacceleration({x=0, y=-10, z=0}) | ||||
| 		self.object:set_armor_groups({immortal = 1}) | ||||
| 		self.object:setvelocity({x = 0, y = 2, z = 0}) | ||||
| 		self.object:setacceleration({x = 0, y = -10, z = 0}) | ||||
| 		self:set_item(self.itemstring) | ||||
| 	end, | ||||
|  | ||||
| 	on_step = function(self, dtime) | ||||
| 		self.age = self.age + dtime | ||||
| 		if time_to_live > 0 and self.age > time_to_live then | ||||
| 			self.itemstring = '' | ||||
| 			self.object:remove() | ||||
| 			return | ||||
| 		end | ||||
| 		local p = self.object:getpos() | ||||
| 		p.y = p.y - 0.3 | ||||
| 		local nn = core.get_node(p).name | ||||
| @@ -89,21 +110,67 @@ core.register_entity(":__builtin:item", { | ||||
| 		local v = self.object:getvelocity() | ||||
| 		if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then | ||||
| 			if self.physical_state then | ||||
| 				self.object:setvelocity({x=0,y=0,z=0}) | ||||
| 				self.object:setacceleration({x=0, y=0, z=0}) | ||||
| 				local own_stack = ItemStack(self.object:get_luaentity().itemstring) | ||||
| 				for _,object in ipairs(core.get_objects_inside_radius(p, 0.8)) do | ||||
| 					local obj = object:get_luaentity() | ||||
| 					if obj and obj.name == "__builtin:item" and obj.physical_state == false then | ||||
| 						local stack = ItemStack(obj.itemstring) | ||||
| 						if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then  | ||||
| 							local overflow = false | ||||
| 							local count = stack:get_count() + own_stack:get_count() | ||||
| 							local max_count = stack:get_stack_max() | ||||
| 							if count>max_count then | ||||
| 								overflow = true | ||||
| 								count = count - max_count | ||||
| 							else | ||||
| 								self.itemstring = '' | ||||
| 							end	 | ||||
| 							local pos=object:getpos()  | ||||
| 							pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15 | ||||
| 							object:moveto(pos, false) | ||||
| 							local s, c | ||||
| 							local max_count = stack:get_stack_max() | ||||
| 							local name = stack:get_name() | ||||
| 							if not overflow then | ||||
| 								obj.itemstring = name.." "..count | ||||
| 								s = 0.15 + 0.15 * (count / max_count) | ||||
| 								c = 0.8 * s | ||||
| 								object:set_properties({ | ||||
| 									visual_size = {x = s, y = s}, | ||||
| 									collisionbox = {-c, -c, -c, c, c, c} | ||||
| 								}) | ||||
| 								self.object:remove() | ||||
| 								return | ||||
| 							else | ||||
| 								s = 0.3 | ||||
| 								c = 0.24 | ||||
| 								object:set_properties({ | ||||
| 									visual_size = {x = s, y = s}, | ||||
| 									collisionbox = {-c, -c, -c, c, c, c} | ||||
| 								}) | ||||
| 								obj.itemstring = name.." "..max_count | ||||
| 								s = 0.15 + 0.15 * (count / max_count) | ||||
| 								c = 0.8 * s | ||||
| 								self.object:set_properties({ | ||||
| 									visual_size = {x = s, y = s}, | ||||
| 									collisionbox = {-c, -c, -c, c, c, c} | ||||
| 								}) | ||||
| 								self.itemstring = name.." "..count | ||||
| 							end | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 				self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 				self.object:setacceleration({x = 0, y = 0, z = 0}) | ||||
| 				self.physical_state = false | ||||
| 				self.object:set_properties({ | ||||
| 					physical = false | ||||
| 				}) | ||||
| 				self.object:set_properties({physical = false}) | ||||
| 			end | ||||
| 		else | ||||
| 			if not self.physical_state then | ||||
| 				self.object:setvelocity({x=0,y=0,z=0}) | ||||
| 				self.object:setacceleration({x=0, y=-10, z=0}) | ||||
| 				self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 				self.object:setacceleration({x = 0, y = -10, z = 0}) | ||||
| 				self.physical_state = true | ||||
| 				self.object:set_properties({ | ||||
| 					physical = true | ||||
| 				}) | ||||
| 				self.object:set_properties({physical = true}) | ||||
| 			end | ||||
| 		end | ||||
| 	end, | ||||
| @@ -120,4 +187,3 @@ core.register_entity(":__builtin:item", { | ||||
| 		self.object:remove() | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
|   | ||||
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