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Don't use fps_max_unfocused for the pause menu
Nowadays, we have things like buttons that change appearance on hover, or scoll bars in the pause menu. These do not work fine with low fps.
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@@ -34,9 +34,9 @@ void FpsControl::reset()
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last_time = porting::getTimeUs();
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}
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void FpsControl::limit(IrrlichtDevice *device, f32 *dtime, bool assume_paused)
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void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
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{
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const float fps_limit = (device->isWindowFocused() && !assume_paused)
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const float fps_limit = device->isWindowFocused()
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? g_settings->getFloat("fps_max")
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: g_settings->getFloat("fps_max_unfocused");
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const u64 frametime_min = 1000000.0f / std::max(fps_limit, 1.0f);
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