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Don't apply connection timeout limit to locally hosted servers
fixes #11085
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@@ -1536,7 +1536,7 @@ bool Game::connectToServer(const GameStartData &start_data,
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} else {
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} else {
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wait_time += dtime;
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wait_time += dtime;
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// Only time out if we aren't waiting for the server we started
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// Only time out if we aren't waiting for the server we started
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if (!start_data.isSinglePlayer() && wait_time > 10) {
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if (!start_data.address.empty() && wait_time > 10) {
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*error_message = "Connection timed out.";
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*error_message = "Connection timed out.";
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errorstream << *error_message << std::endl;
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errorstream << *error_message << std::endl;
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break;
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break;
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