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Get movement setting instead of hard coded value
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@@ -424,10 +424,7 @@ private:
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class RemotePlayer : public Player
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{
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public:
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RemotePlayer(IGameDef *gamedef, const char *name):
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Player(gamedef, name),
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m_sao(NULL)
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{}
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RemotePlayer(IGameDef *gamedef, const char *name);
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virtual ~RemotePlayer() {}
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void save(std::string savedir);
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