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Fix damage flash when damage disabled
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@@ -374,7 +374,7 @@ public:
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u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
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std::string* vers_string);
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void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
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void SendPlayerHPOrDie(PlayerSAO *player);
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void SendPlayerBreath(u16 peer_id);
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void SendInventory(PlayerSAO* playerSAO);
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void SendMovePlayer(u16 peer_id);
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