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Make possible and do update textures in node definitions after late texture atlas making

This commit is contained in:
Perttu Ahola
2011-11-14 22:07:42 +02:00
parent c6fd2986d4
commit 1afed48a2c
4 changed files with 26 additions and 1 deletions

View File

@@ -224,6 +224,9 @@ Client::Client(
tsrc->buildMainAtlas(this);
else
infostream<<"Not building texture atlas."<<std::endl;
// Update textures
m_nodedef->updateTextures(tsrc);
// NOTE: This should be done only after getting possible dynamic
// game definitions from the server, or at least shut down and