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Make possible and do update textures in node definitions after late texture atlas making
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@@ -320,6 +320,12 @@ public:
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// Register node definition
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virtual void set(content_t c, const ContentFeatures &def)=0;
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virtual ContentFeatures* getModifiable(content_t c)=0;
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/*
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Update tile textures to latest return values of TextueSource.
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Call after updating the texture atlas of a TextureSource.
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*/
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virtual void updateTextures(ITextureSource *tsrc)=0;
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};
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// If textures not actually available (server), tsrc can be NULL
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