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Make possible and do update textures in node definitions after late texture atlas making
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@@ -138,6 +138,7 @@ public:
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{return AtlasPointer(0);}
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virtual video::ITexture* getTextureRaw(const std::string &name)
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{return NULL;}
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virtual void updateAP(AtlasPointer &ap){};
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};
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class IWritableTextureSource : public ITextureSource
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@@ -153,8 +154,8 @@ public:
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{return AtlasPointer(0);}
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virtual video::ITexture* getTextureRaw(const std::string &name)
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{return NULL;}
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virtual void updateAP(AtlasPointer &ap){};
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virtual void updateAP(AtlasPointer &ap)=0;
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virtual void buildMainAtlas(class IGameDef *gamedef)=0;
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virtual void processQueue()=0;
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};
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