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refacto: protect some RenderingEngine::get_scene_manager

* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
This commit is contained in:
Loic Blot
2021-04-29 08:51:17 +02:00
committed by Loïc Blot
parent 258101a910
commit 1bc855646e
8 changed files with 56 additions and 52 deletions

View File

@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class LocalPlayer;
struct MapDrawControl;
class Client;
class RenderingEngine;
class WieldMeshSceneNode;
struct Nametag
@@ -78,7 +79,7 @@ enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
class Camera
{
public:
Camera(MapDrawControl &draw_control, Client *client);
Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *rendering_engine);
~Camera();
// Get camera scene node.