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refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
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@@ -110,7 +110,7 @@ Client::Client(
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m_rendering_engine(rendering_engine),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, control, 666),
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new ClientMap(this, rendering_engine, control, 666),
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tsrc, this
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),
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m_particle_manager(&m_env),
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