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refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
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@@ -53,9 +53,9 @@ static video::SMaterial baseMaterial()
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return mat;
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};
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Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) :
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scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
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RenderingEngine::get_scene_manager(), id)
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Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc) :
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scene::ISceneNode(rendering_engine->get_scene_manager()->getRootSceneNode(),
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rendering_engine->get_scene_manager(), id)
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{
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m_seed = (u64)myrand() << 32 | myrand();
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