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Player movement speed and node access distance checking
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@@ -181,7 +181,9 @@ void Player::deSerialize(std::istream &is)
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
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Player(env->getGameDef()),
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ServerActiveObject(env, v3f(0,0,0))
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ServerActiveObject(env, v3f(0,0,0)),
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m_last_good_position(0,0,0),
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m_last_good_position_age(0)
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{
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}
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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