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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
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@@ -93,12 +93,6 @@ struct EnumString ScriptApiNode::es_NodeBoxType[] =
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{0, NULL},
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};
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ScriptApiNode::ScriptApiNode() {
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}
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ScriptApiNode::~ScriptApiNode() {
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}
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bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
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ServerActiveObject *puncher, PointedThing pointed)
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{
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@@ -198,7 +192,7 @@ bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
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pushnode(L, newnode, ndef);
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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lua_remove(L, error_handler);
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return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
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return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
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}
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void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
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@@ -237,7 +231,7 @@ bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
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lua_pushnumber(L,dtime);
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PCALL_RES(lua_pcall(L, 2, 1, error_handler));
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lua_remove(L, error_handler);
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return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
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return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
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}
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void ScriptApiNode::node_on_receive_fields(v3s16 p,
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