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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
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@@ -551,7 +551,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
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float frame_speed;
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player->getLocalAnimations(frames, &frame_speed);
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for (v2s32 frame : frames) {
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for (const v2s32 &frame : frames) {
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push_v2s32(L, frame);
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}
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