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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
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@@ -120,8 +120,8 @@ void TestGameDef::defineSomeNodes()
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"{default_stone.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_stone.png";
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_stone.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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t_CONTENT_STONE = ndef->set(f.name, f);
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@@ -175,8 +175,8 @@ void TestGameDef::defineSomeNodes()
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f.liquid_viscosity = 4;
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f.is_ground_content = true;
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f.groups["liquids"] = 3;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_water.png";
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_water.png";
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idef->registerItem(itemdef);
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t_CONTENT_WATER = ndef->set(f.name, f);
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@@ -197,8 +197,8 @@ void TestGameDef::defineSomeNodes()
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f.light_source = LIGHT_MAX-1;
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f.is_ground_content = true;
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f.groups["liquids"] = 3;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_lava.png";
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_lava.png";
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idef->registerItem(itemdef);
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t_CONTENT_LAVA = ndef->set(f.name, f);
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@@ -215,8 +215,8 @@ void TestGameDef::defineSomeNodes()
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"{default_brick.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_brick.png";
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_brick.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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t_CONTENT_BRICK = ndef->set(f.name, f);
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