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https://github.com/luanti-org/luanti.git
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Modernize various files (part 2)
* range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
This commit is contained in:
16
src/hud.cpp
16
src/hud.cpp
@@ -55,8 +55,8 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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m_hotbar_imagesize *= m_hud_scaling;
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m_padding = m_hotbar_imagesize / 12;
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for (unsigned int i = 0; i < 4; i++)
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hbar_colors[i] = video::SColor(255, 255, 255, 255);
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for (auto &hbar_color : hbar_colors)
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hbar_color = video::SColor(255, 255, 255, 255);
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tsrc = client->getTextureSource();
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@@ -220,7 +220,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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// Store hotbar_image in member variable, used by drawItem()
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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if (hotbar_image != "")
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if (!hotbar_image.empty())
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use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
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else
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use_hotbar_image = false;
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@@ -229,7 +229,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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// Store hotbar_selected_image in member variable, used by drawItem()
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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if (hotbar_selected_image != "")
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if (!hotbar_selected_image.empty())
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use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
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else
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use_hotbar_selected_image = false;
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@@ -572,7 +572,7 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
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m_selection_mesh = NULL;
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}
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if (!m_selection_boxes.size()) {
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if (m_selection_boxes.empty()) {
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// No pointed object
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return;
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}
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@@ -597,10 +597,8 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
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aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
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m_halo_boxes.clear();
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for (std::vector<aabb3f>::iterator
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i = m_selection_boxes.begin();
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i != m_selection_boxes.end(); ++i) {
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halo_box.addInternalBox(*i);
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for (const auto &selection_box : m_selection_boxes) {
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halo_box.addInternalBox(selection_box);
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}
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m_halo_boxes.push_back(halo_box);
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