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ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
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@@ -211,7 +211,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
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if (m_clients.isUserLimitReached() &&
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!checkPriv(playername, "server") &&
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!checkPriv(playername, "ban") &&
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!checkPriv(playername, "privs") &&
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@@ -520,7 +520,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
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if (m_clients.isUserLimitReached() >= g_settings->getU16("max_users") &&
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!checkPriv(playername, "server") &&
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!checkPriv(playername, "ban") &&
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!checkPriv(playername, "privs") &&
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