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Irrlicht support code maintenance
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@@ -27,14 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <SAnimatedMesh.h>
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#include <IAnimatedMeshSceneNode.h>
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// In Irrlicht 1.8 the signature of ITexture::lock was changed from
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// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 7
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#define MY_ETLM_READ_ONLY true
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#else
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#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
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#endif
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inline static void applyShadeFactor(video::SColor& color, float factor)
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{
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color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255));
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