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Refactor SkinnedMesh
(#15522)
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@@ -169,7 +169,7 @@ private:
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IAnimationEndCallBack *LoopCallBack;
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s32 PassCount;
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core::array<IBoneSceneNode *> JointChildSceneNodes;
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std::vector<IBoneSceneNode *> JointChildSceneNodes;
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core::array<core::matrix4> PretransitingSave;
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};
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