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Refactor SkinnedMesh (#15522)
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@@ -63,7 +63,7 @@ private:
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core::array<video::S3DVertex2TCoords> BaseVertices;
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SkinnedMesh *AnimatedMesh;
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SkinnedMeshBuilder *AnimatedMesh;
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io::IReadFile *B3DFile;
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// B3Ds have Vertex ID's local within the mesh I don't want this
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