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Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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@@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <IrrlichtDevice.h>
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#include "threads.h"
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#include <string>
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#include <map>
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#include <vector>
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class IGameDef;
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@@ -272,7 +272,7 @@ struct TileSpec
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// Animation parameters
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u8 animation_frame_count;
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u16 animation_frame_length_ms;
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std::map<u32, FrameSpec> frames;
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std::vector<FrameSpec> frames;
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u8 rotation;
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};
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