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Clean up Irrlicht shader API
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@@ -34,14 +34,8 @@ namespace video
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//! Constructor
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COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver *driver,
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s32 &outMaterialTypeNr, const c8 *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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const c8 *pixelShaderProgram,
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const c8 *pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const c8 *geometryShaderProgram,
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const c8 *geometryShaderEntryPointName,
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E_GEOMETRY_SHADER_TYPE gsCompileTarget,
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scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
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u32 verticesOut,
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IShaderConstantSetCallBack *callback,
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