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Clean up Irrlicht shader API
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@@ -33,14 +33,8 @@ public:
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COpenGLDriver *driver,
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s32 &outMaterialTypeNr,
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const c8 *vertexShaderProgram = 0,
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const c8 *vertexShaderEntryPointName = 0,
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E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1,
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const c8 *pixelShaderProgram = 0,
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const c8 *pixelShaderEntryPointName = 0,
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E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1,
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const c8 *geometryShaderProgram = 0,
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const c8 *geometryShaderEntryPointName = "main",
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E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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u32 verticesOut = 0,
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