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Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631)
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@@ -14,7 +14,7 @@ namespace scene
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set/getRotation and set/getScale. Its just a simple scene node that takes a
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matrix as relative transformation, making it possible to insert any transformation
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anywhere into the scene graph.
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This scene node is for example used by the IAnimatedMeshSceneNode for emulating
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This scene node is for example used by the AnimatedMeshSceneNode for emulating
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joint scene nodes when playing skeletal animations.
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*/
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class IDummyTransformationSceneNode : public ISceneNode
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