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Refactor: Remove obsolete IAnimatedMeshSceneNode interface (#16631)

This commit is contained in:
Lars Müller
2025-10-30 17:34:45 +01:00
committed by GitHub
parent 4b41e20000
commit 1ead48c58b
22 changed files with 171 additions and 294 deletions

View File

@@ -14,7 +14,7 @@ namespace scene
set/getRotation and set/getScale. Its just a simple scene node that takes a
matrix as relative transformation, making it possible to insert any transformation
anywhere into the scene graph.
This scene node is for example used by the IAnimatedMeshSceneNode for emulating
This scene node is for example used by the AnimatedMeshSceneNode for emulating
joint scene nodes when playing skeletal animations.
*/
class IDummyTransformationSceneNode : public ISceneNode